Volvo Project - Part 2 [ February 7th, 2011 ] By: Mark Ozimek Posted in » Ramblings

I mentioned in part 1 that I have a hard time making up my mind. This is the story of how I came to decide what turbo should get bolted up to the engine to get me to where I want to go. Be forewarned: A lot of text lies ahead. I’ll do my best to be interesting as I tell the (not so) enthralling tale.

As a point of reference in all this, for those who are unfamiliar with the Volvo powertrain, the stock shortblock seems to be good for around 600hp without sleeving, assuming the engine tune is good and heat is managed properly. Beyond that, the cylinder liners have a tendency to crack where they touch the next cylinder. The 5 speed transmission, M56H, is reliable for around that much as well, and can handle more, although gear and bearing life is rapidly declining at that point.

Originally, I was aiming for around 350whp, maybe a bit more, with a 56 trim Garrett GT2871R tucked away behind the engine. Let’s take a look at how the engine matches up with the compressor map. I made some very basic and incorrect assumptions that will get me into a ballpark estimation, such as the pressure ratio across the turbine being equal to the pressure ratio across the compressor. That will give a rough feel for where the boost threshold lies.

This is at 21psi, with a 7000rpm rev limit. Because I am looking to make this last a reasonably long time, I am choosing to keep the shaft speed around 90% of the maximum listed on the compressor chart. For the GT2871R, this is a whopping 120,000rpm! This allows for some special circumstances, like driving up mountains, to avoid overspeeding the turbo to hit the higher PR needed to get target boost in thinner air.

Anyway, onto the actual graph. As you can see, this turbo looks pretty well matched to the engine I want to build, although it is just a bit on the small side for peak power. The spool-up is based on the 0.64 A/R turbine housing flow curve that Garrett provides. Volvo uses a T3 flanged manifold, so I would get this turbo with the T3 based 0.63 A/R turbine housing, but that shouldn’t noticeably change spool.

That is just about enough airflow for about 400bhp without pushing the turbo too hard, or around 340whp. Being a FWD car, that seemed pretty reasonable figure. More would only really be usable at very illegal speeds, or on a pretty high speed track. The real nice thing about the GT2871R was that it should be making as much boost as I wanted by around 3000rpm, which is perfect for the highway, where the engine sits at 3000rpm as the car cruises at 75mph in 5th gear. Stepping up to a GT3071R or GT3076R will bring the boost up to 3500-3750rpm, which may be a bit too late for my tastes, despite the possibility of a bit more power and a cooler running engine from less exhaust restriction on a small turbine wheel.

I thought I had my turbo picked out, and had everything picked out to support it; ATP ultimate internal wastegate, the actuator, an adapter flange, the hose kit needed to get all the fluids to and away from it, the whole nine yards.

Fast forward a few months, and Garrett announces the GTX3582R, 3076R and 3071R. With a redesigned compressor wheel, they give about a 20% boost in max airflow from each turbo over the GT turbos they replace. Curiously enough, they switched from 12 split blades to 11 equal height. That will certainly affect how the compressor wheel performs. Plus they added “extended tips”, which basically just makes the compressor wheel bigger than its advertised exducer size.

Older “GT” compressor wheels look like this:

Newer GTX:

The basic sizes of the wheels remained about the same, and overall efficiency didn’t change noticeably. The general operating window got pushed to higher PR and more flow, including shifting the surge line up. By by pushing the compressor map to the right with the same turbine wheel, the compressor will be operating in a slightly less efficient spot during spool-up. I suspect this will push the boost threshold up in the RPM range a bit, as there will be more energy required from the turbine to compress the same amount of air to the same PR.

Despite previously ruling it out because of the spool time, the GTX3071R seemed like more viable alternative. It suddenly offered a much higher power potential without a significant impact on spool from before. Despite being “slow” compared to the 2871R, I reasoned that having boost by 3500-3750rpm could be doable for a DD. That still left me with about half of my total RPM range in boost, which is far from being a spiky peak hp dyno monster.

Not long after that, I found out about BorgWarner’s EFR line. There were a couple things that I really liked about what BW did with them. First, they made a really light turbine wheel, and kept the size up. This improves the turbine efficiency, and increases the amount of torque the exhaust gas should be exerting on the turbo shaft. This, along with the reduced rotating mass compared to the typical Inconel turbine wheel, should greatly improve transient response, and reduce backpressure a lot while keeping a configuration that still allows a respectable boost threshold.

In playing around with Matchbot, it seems that the EFR7064 will spool around 2750-3000rpm, and the 7670 will spool around 3250-3500rpm. As far as turbo performance goes, the 7064 stacks up pretty well against the GT2871R; similar boost threshold, potentially faster transient response, and can supply a few extra lb/min of airflow at the top end. The Garrett is better than the BW at lower pressure ratios. The most pressure I want to run on the GT2871R is about 21psi, from what we saw on the chart before. The improved performance of the 7064 at higher PR and higher flow means that I could run about 25psi and get a reasonable improvement in power without compromising the spool.

In the end though, I ended up settling on the EFR 7670. Here are the operating points found through the matchbot program, targeting a peak boost of 30psi, the points are at 2750, 3000, 3250, 3500, 6000 and 8000rpm. As you can see if you can squint hard (or right click and open the image to see the original size), it can make 30psi by 3500rpm and hold it to 8000rpm without overspinning the turbo:

I decided that having full boost by 3500rpm, going through the peak efficiency islands of the compressor wheel, and a potential for 500+whp was a good compromise, despite being more power than I should really be trying to push out of the block, and even more than I should be trying to put down to the front wheels of a street car. Logic be damned, I’m gonna do what I want! Plus, the EFR series has the distinct advantage of having a built-in recirculating BOV, and a high-flow IWG with an actuator that comes with the turbo. Those two things save enough money to make the higher cost of the EFR worthwhile.

So, one step of the project out of the way! I know what turbo I’m going with now. It’s time to make the rest of the engine support my goals. I’ll save that for part 3, since this is already a tl;dr post.

An Explanation of What Rally Racing Is [ April 13th, 2008 ] By:Charles Smith

Mark and I took for granted that you probably knew what Rally Racing was if you were here, and we’re sorry about that. So here is an explanation of what Rally Racing is.

The Basics of Rally Racing

Rally Racing is a motorsport that takes place on public type roads (ie not race tracks) while using street-legal cars. The race is not done in a head-to-head manner, but in stages that are timed. There are three types of stages in Rally: the transit stage, the special stage and the super-special stage.

The Transit Stage

In order to get to a special stage, the Rally prepared cars have to travel there under their own power on roads that are open to the public (yes, you can drive next to a real race car). They have a time limit to get there and are limited by the speed limits and the laws in that area. If they fail to make it to the special stage on-time the competitor car will incur a time penalty for their overall time or possibly a disqualification.

The Special Stage

A special stage is where the actual racing happens. The competitor car starts the special stage and must make its way to the end of the special stage as fast as it can. The time it takes to get to the end of the special stage is recorded and added to the total rally time. After the completion of the special stage the competitor moves on to the next special stage. Special stages are normal roads closed off from public car traffic, and are often lined with spectators watching the stage.

The Super Special Stage

I know I said there were no closed racetracks and no head to head racing in Rally, but I was lying a bit. Special stages are the majority of a Rally, while Super Special stages are often the final timed portion of a rally. In a Super Special, two competitors race head to head, but on separate tracks (much like a drag race but more twisty and dirty). The race takes place in a closed loop that has a crossover section so the two competitors that are racing race the same distance. The time it takes them to complete this stage is recorded and added to the total rally time.

How a Rally is Won

The winner of the Rally is determined by the least total time. This is calculated by adding up all the special stage times (including super special stages) and the time penalties incurred. That’s it? What makes it interesting? You just see one car race around all alone and then times are compared and a winner is declared?

Good questions, but what makes it interesting was already written down: it is raced on normal roads and not racetracks. So what is a normal road? Normal roads are not always smooth tarmac like we normally drive on, but they included single lane gravel roads, dirt paths we can legally call a road, snow covered tarmac and even what you would consider a normal road. This may not seem to be an interesting race at first, but when you see what a ‘normal’ road turns into when going 60-100mph you will understand. Common dips and crests will turn into jumps that send cars 6 feet off the ground. Nasty pot holes will rip car’s wheels off. Snowy roads will have cars traveling sideways at speeds that would scare you, and that’s the expected way of travel!

I am not a fan of racing for its accidents, in fact I cringe when I see the cars break, but if I were to watch a motorsport for accidents it would always be Rally. Drivers misjudging the grip they have going into a corner may slide right off the road (off a cliff even), or into a river, or if they suddenly have too much grip maybe they’ll roll their car many times. The point is that Rally has it all, and they do it on roads we can drive on our way to work.

Here’s the kicker: Rallies happen in cars that are just like ours. While they are modified heavily, they share our frames, sometimes our drivetrains and in some classes they are almost exactly like our cars with added safety features. So do a quick search for Rally Racing on youtube and check it out, I know you wont be disappointed.

April 13th, 2008 | 3 Comments

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