Volvo Project - Part 2 [ February 7th, 2011 ] By: Mark Ozimek Posted in » Ramblings

I mentioned in part 1 that I have a hard time making up my mind. This is the story of how I came to decide what turbo should get bolted up to the engine to get me to where I want to go. Be forewarned: A lot of text lies ahead. I’ll do my best to be interesting as I tell the (not so) enthralling tale.

As a point of reference in all this, for those who are unfamiliar with the Volvo powertrain, the stock shortblock seems to be good for around 600hp without sleeving, assuming the engine tune is good and heat is managed properly. Beyond that, the cylinder liners have a tendency to crack where they touch the next cylinder. The 5 speed transmission, M56H, is reliable for around that much as well, and can handle more, although gear and bearing life is rapidly declining at that point.

Originally, I was aiming for around 350whp, maybe a bit more, with a 56 trim Garrett GT2871R tucked away behind the engine. Let’s take a look at how the engine matches up with the compressor map. I made some very basic and incorrect assumptions that will get me into a ballpark estimation, such as the pressure ratio across the turbine being equal to the pressure ratio across the compressor. That will give a rough feel for where the boost threshold lies.

This is at 21psi, with a 7000rpm rev limit. Because I am looking to make this last a reasonably long time, I am choosing to keep the shaft speed around 90% of the maximum listed on the compressor chart. For the GT2871R, this is a whopping 120,000rpm! This allows for some special circumstances, like driving up mountains, to avoid overspeeding the turbo to hit the higher PR needed to get target boost in thinner air.

Anyway, onto the actual graph. As you can see, this turbo looks pretty well matched to the engine I want to build, although it is just a bit on the small side for peak power. The spool-up is based on the 0.64 A/R turbine housing flow curve that Garrett provides. Volvo uses a T3 flanged manifold, so I would get this turbo with the T3 based 0.63 A/R turbine housing, but that shouldn’t noticeably change spool.

That is just about enough airflow for about 400bhp without pushing the turbo too hard, or around 340whp. Being a FWD car, that seemed pretty reasonable figure. More would only really be usable at very illegal speeds, or on a pretty high speed track. The real nice thing about the GT2871R was that it should be making as much boost as I wanted by around 3000rpm, which is perfect for the highway, where the engine sits at 3000rpm as the car cruises at 75mph in 5th gear. Stepping up to a GT3071R or GT3076R will bring the boost up to 3500-3750rpm, which may be a bit too late for my tastes, despite the possibility of a bit more power and a cooler running engine from less exhaust restriction on a small turbine wheel.

I thought I had my turbo picked out, and had everything picked out to support it; ATP ultimate internal wastegate, the actuator, an adapter flange, the hose kit needed to get all the fluids to and away from it, the whole nine yards.

Fast forward a few months, and Garrett announces the GTX3582R, 3076R and 3071R. With a redesigned compressor wheel, they give about a 20% boost in max airflow from each turbo over the GT turbos they replace. Curiously enough, they switched from 12 split blades to 11 equal height. That will certainly affect how the compressor wheel performs. Plus they added “extended tips”, which basically just makes the compressor wheel bigger than its advertised exducer size.

Older “GT” compressor wheels look like this:

Newer GTX:

The basic sizes of the wheels remained about the same, and overall efficiency didn’t change noticeably. The general operating window got pushed to higher PR and more flow, including shifting the surge line up. By by pushing the compressor map to the right with the same turbine wheel, the compressor will be operating in a slightly less efficient spot during spool-up. I suspect this will push the boost threshold up in the RPM range a bit, as there will be more energy required from the turbine to compress the same amount of air to the same PR.

Despite previously ruling it out because of the spool time, the GTX3071R seemed like more viable alternative. It suddenly offered a much higher power potential without a significant impact on spool from before. Despite being “slow” compared to the 2871R, I reasoned that having boost by 3500-3750rpm could be doable for a DD. That still left me with about half of my total RPM range in boost, which is far from being a spiky peak hp dyno monster.

Not long after that, I found out about BorgWarner’s EFR line. There were a couple things that I really liked about what BW did with them. First, they made a really light turbine wheel, and kept the size up. This improves the turbine efficiency, and increases the amount of torque the exhaust gas should be exerting on the turbo shaft. This, along with the reduced rotating mass compared to the typical Inconel turbine wheel, should greatly improve transient response, and reduce backpressure a lot while keeping a configuration that still allows a respectable boost threshold.

In playing around with Matchbot, it seems that the EFR7064 will spool around 2750-3000rpm, and the 7670 will spool around 3250-3500rpm. As far as turbo performance goes, the 7064 stacks up pretty well against the GT2871R; similar boost threshold, potentially faster transient response, and can supply a few extra lb/min of airflow at the top end. The Garrett is better than the BW at lower pressure ratios. The most pressure I want to run on the GT2871R is about 21psi, from what we saw on the chart before. The improved performance of the 7064 at higher PR and higher flow means that I could run about 25psi and get a reasonable improvement in power without compromising the spool.

In the end though, I ended up settling on the EFR 7670. Here are the operating points found through the matchbot program, targeting a peak boost of 30psi, the points are at 2750, 3000, 3250, 3500, 6000 and 8000rpm. As you can see if you can squint hard (or right click and open the image to see the original size), it can make 30psi by 3500rpm and hold it to 8000rpm without overspinning the turbo:

I decided that having full boost by 3500rpm, going through the peak efficiency islands of the compressor wheel, and a potential for 500+whp was a good compromise, despite being more power than I should really be trying to push out of the block, and even more than I should be trying to put down to the front wheels of a street car. Logic be damned, I’m gonna do what I want! Plus, the EFR series has the distinct advantage of having a built-in recirculating BOV, and a high-flow IWG with an actuator that comes with the turbo. Those two things save enough money to make the higher cost of the EFR worthwhile.

So, one step of the project out of the way! I know what turbo I’m going with now. It’s time to make the rest of the engine support my goals. I’ll save that for part 3, since this is already a tl;dr post.

What Your Garage Should Not Look Like [ April 30th, 2008 ] By:Charles Smith

Since being at home on a short vacation/business trip, I also got to see my garage. Sadly, it is a fine example of what many garages I’ve seen look like, and an even better example of what a garage should not be like. So if your garage looks like this, maybe take some time to get rid of some of the “temporary storage” things that have ended up spending a year or more alone in the garage.

P.S. If you see anything you really want in this picture, we are probably willing to sell it to you, or even give it to you.

April 30th, 2008 | 4 Comments

What to Expect from Two Guys Rally [ April 29th, 2008 ] By:Charles Smith

Maybe this is a sign I have nothing to contribute today, but I don’t like to look at it that way. I’ll use the excuse that I am at home in Virginia, visiting my friends and family so things will be back to normal come Thursday for me. To the point, I hope to get you excited about what will happen here.

I Expect to see (so that means you should too):

  1. How To Install Vinyl Stickers
  2. Making a Skid Plate for My daily driver
  3. Rallycross stories with pictures and videos
  4. How To Double Clutch - The Video (and even more how to videos)
  5. More Video Game Rally results
  6. Interviews with some neat rally racers
  7. The purchase of a car and construction of that car into a Rally Ready machine
  8. Maybe some Carbon Fiber nightmares for my daily driver or rally car
  9. More Turbochargers and all sorts of other stuff

I’m pretty excited about what is to come and I hope you are too. Maybe I’ll even change the graphics of the site, add a Logo and do all sorts of neat things. Thanks for reading, I really do appreciate it.

April 29th, 2008 | 3 Comments

Turbochargers! - Part 1 [ April 28th, 2008 ] By:Mark Ozimek

This is actually a very very complex topic with a lot of things to consider, so I will be splitting it up into several parts. The first one will cover the basics: What a turbocharger does, and how. If you’re already familiar with turbochargers… well, this might be a bit boring for you, but keep an eye out for the later articles where I get into more detail.

To put it very simply, a turbo increases the amount of air flowing into an engine to create more power. If you read the article on temperature and engine power, you’d see that compressing air (by increasing the ‘boost’) increases the density. This means a higher mass in the cylinders, which will be compensated for by more gasoline. The end result of all this is more power.

How does it do that? Well, pretty simply actually. A turbocharger is made up of two centrifugal turbine wheels. One is exposed to the exhaust gas, referred to as the turbine wheel, and the other is exposed to the intake air, and is referred to as the compressor. The two are connected by a shaft, and the whole assembly is free to rotate inside the housing. Typical rotational speeds range from 100,000 rpm to 200,000 rpm at normal boost and airflow rates at full throttle.

What happens is the exhaust gas flows from the turbine housing, into the turbine wheel, and then out the center of the turbine wheel towards the exhaust pipe. The force and velocity of the air from the engine creates enough power to spin the turbine. The compressor wheel works in the opposite fashion. Spinning at high speeds, it sucks in air through the center and expels it out the circumference of the wheel at a high pressure. The pressure of the air is commonly referred to as boost, and is measured in relative terms, meaning 0psig (g for gauge) is actually atmospheric pressure, usually 14.7psia (a for absolute). Then at say, 10psig of boost, the real pressure of the air in the intake stream is 24.7psia, assuming that the car is being driven at sea level. The difference between gauge and absolute pressure is trivial until we start trying to select a turbo for a specific application, so don’t worry about the absolute pressure until then.

For the visual learners among us, like myself, here’s a handy diagram from Garrett that makes the turbochargine process pretty simple:

Turbocharger Diagram

The following steps are labeled on the diagram:

  1. Air enters the compressor wheel
  2. Compressed air leaves the compressor wheel
  3. Heat is removed from compressed air (temperature rises when air is compressed)
  4. Air enters cylinder
  5. Hot exhaust gas leaves cylinder
  6. Exhaust gas enters turbine wheel
  7. Exhaust gas leaves turbine wheel after imparting some energy into making it spin

While turbochargers offer the ability to significantly increase power output with very little weight addition, there are a few downsides.

One often cited one is “turbo-lag”, which can refer to two different things. At lower engine speed, there is not enough airflow through the engine for the turbo to create a significant amount of boost. As a result, turbocharged engines typically do not have very much torque below 2500-3000rpm, unless the turbo is sized very small for the displacement. The other thing is actually lag, when the gas pedal is depressed, it takes some time for the turbine wheel to “spool up”, and spin faster to make more boost to meet the engine demands. Bigger turbochargers typically spool slower and need more engine speed to reach the target boost level, but is less restrictive on the exhaust and can ultimately yield more power in the high end of the rpm band. The opposite is true for smaller turbos.

Another is increased complexity. The ECU has to monitor the pressure going into the engine, and add more fuel, cut back on timing, and restrict the boost level as needed to prevent the engine from detonating or knocking with lots of boost. Left uncontrolled, the turbocharger will create upwards of 30-40psig, which most engines cannot handle.

So why use it? As I said before, it is an excellent way of increasing power output without adding very much weight. For rally racing, this is ideal, since we want to keep the cars as light as possible for good handling. Getting the power that the engines make now without a turbocharger will mean making engines at least 50% bigger, which is a lot more weight.

April 28th, 2008 | 6 Comments

Video Games and Rally Competitions [ April 25th, 2008 ] By:Charles Smith

Sometimes rally racing is too expensive for the real world, so a cheap solution is video games. This time I’m competing with Richard Burns Rally against a few of the guys from DirtyImpreza.com. I just completed my USA Rally with a painfully slow time of 24:16:82. Although to be fair, I was just trying to complete the rally without DNFing, and I came mighty close.

In the 2nd stage I crashed into a tree and lost gear controls, so I was stuck in 2nd for the last few corners of the stage. In the 3rd stage I ran into a camera man and rolled the car. In the 4th stage I took a turn too fast over a crest and rolled at least four times. Luckily the rally prepared Toyota Corolla I was driving managed to keep on going. Making it to the end of 6 special stages was, eventually, taken slow. Why not all out? Because the season is about gaining points, and as many as possible.

Here are my stage times for fun:

Prospect Ridge I - 4:40:27
Prospect Ridge II - 4:52:42
Diamond Creek I - 4:07:55
Diamond Creek II - 3:52:64
Hulapai Nation - 4:24:36
Frazier Wells - 2:19:58

Maybe I’ll see you out there on the intertubes.

April 25th, 2008 | 4 Comments

How Engines Respond to Air Temperature [ April 24th, 2008 ] By:Mark Ozimek

I’m sure that everyone has heard or experienced first hand how cars have more power when it is colder outside. This may strike some of you as being counter-intuitive, but from a technical standpoint, it makes a lot of sense. Let’s break it down to see what is happening when it gets cold out.

The engines in cars burn gasoline (or diesel) and oxygen to create energy. The heat created by this explosion causes the air inside the cylinder to expand, pressing down on the piston, which creates a torque in the crankshaft. There is a very specific ratio between the amount of gasoline and air that provides peak power. This ratio is called the Air/Fuel Ratio or AFR, for obvious reasons. Get too far away from this ratio, and the gasoline won’t even ignite! As a general rule of thumb, engines run with around 12 to 16 pounds of air per pound of gasoline. Below 14.7:1 is called “rich”, while above that is “lean”, while 14.7:1 is “stoichiometric” for normal gasoline. Typically cars run lean for better economy when subjected to low load conditions, and rich when the pedal is to the floor, to help prevent overheating of the engine. Getting into optimal AFRs will be an article for another day though.

Why does all that matter? Well, notice that it is pounds of air and fuel. Engines have a constant volumetric displacement, but it’s possible to vary the mass of air flowing into the engine by changing the density of the air flowing into the engine. In fact, this is exactly how a throttle valve works. When the throttle is partially open, the air flow is restricted such that the density of air in the cylinders is very low, so there is very little mass. The ECU is aware of how much air is in there and injects an amount of fuel to match to get close to the AFR that it wants. A turbocharger or supercharger takes this in the opposite direction and increases the density of air by compressing it.

All of this has a point, don’t worry! Many of you have surely taken some sort of chemistry class, either in high school or college. To make things simple, air can be modeled as an “ideal gas”, which means we can easily say how four very important things relate as you change one of them: Density, Volume, Temperature and Pressure. The density and temperature terms are the critical ones for explaining why engines have more power when it is cold out. As temperature decreases, the density increases. That means when it is cold out, the engine will be able to contain a higher mass of air than at a higher ambient temperature, assuming the same throttle position and engine speed. When there is more air, there is more force from it’s expansion when the gasoline burns, which translates to more torque and power.

We can take this a bit further though. Notice the pressure term. At sea level, the air pressure is much higher than it will be somewhere like Independence Pass, Colorado, at 12,095ft. At this point, the pressure is down to about 60% of the pressure at sea level. Pressure and density have a direct relationship, so at 60% of sea level pressure, the engine is flowing 40% less mass, which will then correspond to a loss of about 40% of the engine’s power that it had at sea level (This is a rough approximation and it will be more or less depending on load and engine design. Having a turbocharger is a good way to get around this loss in pressure, but a significant power reduction will still be there). Pretty substantial, isn’t it? Now you know why the WRC racers were complaining about how slow the cars felt in Mexico, as they were racing at around 6,000ft for much of the course.

Another thing to note: With lower air temperatures, while the engine power increases due to the increased density, the drag from air resistance increases as well. The body of the car has to push more dense air out of the way as it is moving forward. This will negate a lot of the benefits of the extra power at higher speeds, but drag is a very minor part of the forces a car must overcome when accelerating at low speed. A similar effect is going on at high altitudes.

April 24th, 2008 | 3 Comments

Suggest Us A Car [ April 23rd, 2008 ] By:Charles Smith

Hey, so Mark and I have been looking for cars we can afford (<$1000) to turn into a rally car. We need your suggestions but there are some rules:

  1. 2WD - Most rally leagues dont let you start in an AWD
  2. Less than 2.5L Displacement please
  3. Car must be running
  4. Street Legal (or workable into Street Legality)
  5. Must be a Car, that means 4 wheels (no 3 wheelers or motorcycles)

Also we would like any suggestions as to the type of car you suggest we rally, even dream rally cars.

April 23rd, 2008 | 3 Comments

Colin McRae Stickers, Buy Them [ April 22nd, 2008 ] By:Charles Smith

Sure I’m a bit late telling you to buy these things, but they’re for a good cause. Check out ColinMcrae.com for the details of where the proceeds go.

These neat stickers can be bought at the NASIOC Store. They’re $10 a pair and they look pretty decent.

April 22nd, 2008 | 4 Comments

Why Exercise is So Important in Motorsports [ April 21st, 2008 ] By:Charles Smith

The driver is the most important part when it comes to the performance of a vehicle. An out of shape, untuned driver will make even the fastest car go slow and while driving is the best way to figure out how to go fast, physical fitness keeps the ability to go fast through out a day.

But Charles, driving a car isn’t that physically demanding. Good point, but working your body to its limits does not only help your body, but also your mind. Racing might not be hugely physically demanding, but it is extremely mentally demanding. Travis Pastrana mentioned in his biographical documentary “199 Lives” that after a motocross race his body would be exhausted but his mind was energized, yet after a rally race his body would be ready to run a 5k yet he couldn’t think straight. Exercise improves your ability to concentrate for longer periods of time and that is the key benefit we get from exercise in a motorsports setting.

Also, why bother saving 5 pounds on a part in the car when you could, perhaps, more easily and cheaply save 5 pounds on the driver (and co-driver). Weight savings coupled with a driver who can concentrate for longer periods of time will speed up a race team. Don’t just take my word for it though, look at all the top race teams in the world. WRC, F1 and even NASCAR all stress the importance of physical fitness. The top drivers are in very good physical shape and could beat you and me in a foot race, let alone a car race. Don’t even take their word for it: go try it. Do something fun outside (sunlight is good for you too) with a friend and make it a habit. Your lap and stage times will decrease, you’ll feel better after a day of racing, you’ll be more confident and you’ll even look better. Go play!

Being inspired by my own writing, or perhaps it is a need to not be hypocritical, I have started cycling again. The hardest part about exercising again is the first two weeks, and I keep telling myself I have to clear those two weeks and I’ll be golden. I figure I have plenty of pounds I could shed for some weight savings, and I might as well do that before I have a rally car. Plus looking good for some cameras is not a bad thing when it comes to scoring some sponsors. A warning: As with any new physical activity or return from an extended break, don’t rush in right away because you will just hurt yourself or become unmotivated.

April 21st, 2008 | Leave a Comment

What is a Co-Driver? [ April 18th, 2008 ] By:Charles Smith

Unlike most motorsports, in Rally Racing you have two people in the car. That second person in the car is called the Co-Driver, or sometimes the Navigator. They are not dead weight either, they serve an extremely important purpose: to tell the driver what is ahead. They will remind the driver of how fast to take the next corner and what the corner after that is, in order to setup for corners.

While a closed circuit where drivers drive countless laps of the same eleven corners may be memorizable, in Rally the cars might see the same corners twice (depending on how many times a stage is run). A single Rally stage could have a hundred corners, so memorizing them is out of the question. The Co-Driver will read notes to the driver, describing the corners and what to expect (Jumps, bumps, trees on the inside of the corner). In some rallies the notes are provided, in others the drivers and co-drivers will have a Recce, where they drive the stages at slow speeds and write down every bump, jump, corner and danger. The accuracy of the notes by the best co-drivers is so good that a good driver can drive solely off of the notes.

Of course, since reading notes and keeping your place in them is not hard enough already, the Co-Driver gets stuck with other tasks too. Some of these tasks include, pulling on levers as you enter a water crossing (Subarus on the SWRT), watching so many gauges an airline pilot wouldn’t know what to do, activate the wiper blades, be blamed if anything goes wrong, push the car out of anywhere it is stuck and of course dealing with the rally officials.

With all the stress a Co-Driver takes, they have to be a pretty relaxed person. They also have to be extremely organized with everything related to the car, because they tend to be the ones dealing with people not on the rally team. So next time you see a Co-Driver, thank them for everything they do (even if they’re not doing it for you).

April 18th, 2008 | 2 Comments

Looking Ahead [ April 17th, 2008 ] By:Charles Smith

The point of this is simple: look where you want to go.

  1. Look at the part of the road you want to be on.
  2. Don’t look at the tree you Don’t want to hit.
  3. Look far ahead (you will catch oversteer this way).
  4. Looking too close infront of you will slow you down (everything seems faster).
  5. Look through the corners (Don’t focus on the apex the whole way)

While this all may sound simple, it has really helped me. Not looking at things I don’t want to hit doesn’t help alone, looking at the places you want your car to be does. Your brain likes to follow your eyes (we are very visual animals), and because of how automated our brains have made driving, our cars also follow our eyes. Ever catch yourself looking off to the side in your car, and your car starts drifting over in that direction even if you’re trying to keep it from doing that?

Looking far ahead also helps our brains out by making everything seem like it has slowed down. This keeps us nice and calm. Our mind being kept at ease keeps us from thinking about how we are going to hit that tree just to our left and lets us focus on driving. This even works in racing video games, so go try it there if you’re skeptical. I first put it to use in Toca Race Driver 2.

Remember, look far ahead! It takes some getting used to but I guarantee it will make you faster on a race course.

April 17th, 2008 | Leave a Comment

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