Mustang as Rally Car [ November 10th, 2009 ] By: Charles Smith Posted in » Videos

So Ford Motor Co contacted me and wanted to play up their 2010 Mustang. Surprisingly they had a Rally style competition between two guys in Mustangs. Here’s a video of it:


Link for you RSS peeps.

Now as for the competitiveness of the 2010 Mustang, there is no actual data supporting any claims. Utecht races a 1988 Mustang in the Central Group 5 series. He is a very good driver and has been winning events (and championships in the past) and is currently in 2nd for the Central Group 5 title. Unfortunately this says nothing for the 2010 Mustang as they have completely different frames, engines, suspensions, etc…

As for Hurst, while he does work for Rally America, I have been unable to find any info on him. I still prefer the Fiesta to the Mustang in terms of a Rally platform.

XGAMES 15 - oh my oh my [ August 2nd, 2009 ] By:Charles Smith

For any of you who missed the XGAMES 15 coverage of Rally Racing, here’s some stuff that went down:

Ken Block clipped the inside of a corner in practice and rolled it. His crew managed to get his car in working order for the race against Brian Deegan.

Foust is using an electro-somethingmotive sequential transmission in his Ford Fiesta rally car (hmmm, hopefully rally america starts letting this happen).

ACP succesfully landed his second jump of compeition vs Pastrana, but sadly spun at the end. Pastrana won his first race of the event. After the race there was a quick shot of Pastrana and his car being weighed on four scales (random scrutineering?).

Ken Block raced against Deegan. Ken Block tapped the rear right corner of his car against a jersey barrier and did not have enough speed to hit the jump, so he skipped it. Block DQ’d himself by skipping the jump, luckily for Deegan, who had a turbo hose pop off, essentially making his car naturally aspirated (read low power/torque).

Tanner Foust raced Kenny Brack (who beat Dave Mirra). Both fords jumped astonishingly well. Foust either pushed too hard, or was late with turning coming off of the second hairpin and overshot. This mistake cost Foust the race and Brack advanced to the Final.

Travis Pastrana lined up to race Brian Deegan. Deegan’s turbo hose couldn’t get fixed in time. Deegan’s car could not clear the jump with 1/3rd of the power, so he skipped it and was DQ’d. Deegan was shown in car so frustrated and angry to the point of crying. This is understandable considering something so simple as a turbo hose ruining your shot at an X-Games medal.

Travis Pastrana raced Kenny Brack (former Indy Racer) for the gold. Kenny Brack lost his bumper (mostly) on the first jump. Sadly, Travis Pastrana wedged himself into the trickiest corner of the race. Brack won, and this is Travis’ first loss in Rally at the XGAMES.

Kenny Brack: GOLD
Travis Pastrana: SILVER
Tanner Foust: BRONZE

Some notes: Everyone seemed to be using a sequential transmission (hooray new Rally America rules), but I’m pretty sure the Fiestas were using Electro-something sequentials, which would be hopeful for rule changes in Rally America.
These cars are much more powerful than during the normal season. The restrictor preturbo is larger in diameter, and these cars are at least doubling their power just for this event.

August 2nd, 2009 | 6 Comments

The Future of Racing: Loops [ July 21st, 2009 ] By:Charles Smith

Being able to do loops the same way roller coasters and airplanes do could easily get put into the X-Games (knowing how crazy some of the competitors are). “But Charles! That’s impossible! No car can do a loop” Au contraire mon frere. It was done, here’s some proof:

Link for you RSS Peeps.

It was done by the folks at Fifth Gear. While I think most of Fifth Gear is worse than Top Gear, this has got to be one of their better stunts.

Now I may have joked about backflips being done by Travis Pastrana in Rally Cars on April 1st (some of you didn’t get that it was an April Fools joke), but this could actually happen. Speed Racer here we come.

July 21st, 2009 | 1 Comment

Rally Poland! Whoa. [ July 20th, 2009 ] By:Charles Smith

The WRC brought in a new event this year: Rally Poland.  It really wasn’t a new event, but the last time WRC cars ran in the event was 2003. It was, in fact, a really really old event that was first held in 1921 and was included in the WRC’s opening season (1973).  The only older Rally being Monte Carlo (1911, if you were curious). It’s cool to see some history coming back into the scope with the WRC.

The footage from the race and the results lead me to believe it would’ve been awesome to spectate. Loeb CRASHED! Although, it was not a race ending crash, just a bad off. Still kept him off the podium but he ended up with 2 points. This lack of points dropped him into 2nd place in the overall championship standings. Loeb is right on the tails of Mikkkkkkkkko Hirvonen (only 1 point separating them).

So, some results: MIKKKKKKKKKOOOOOOO grabbed the 1st spot and earned himself 10 points. Sordo, Loeb’s teammate, stole second (and it’s 8 points) from Henning Solberg. Henning’s earning totaled 6 points  which pushed himself ahead of YANNI MATTIE (Jani Mati Latvala) for 4th place in the series. Petter Solberg, one of my favorite drivers to watch, drove his privateered Citroen Xsara to 4th place. The points for Petter tied him with YANNI MATTIE. It’s the Solbergs v Latvala for the 4th place in the Championship. Side Note: I’m biased but I’m also pretty sure Petter is the fastest driver of a Xsara ever.

With 160 points left up for grab in the last 4 races (40 max), this could shape up to be an exciting end of season. I cannot wait for Rally Finland, which is coming right at the end of this month (July 31st, 2009).

July 20th, 2009 | Leave a Comment

Not Rally: Beirut Bot [ May 13th, 2009 ] By:Charles Smith

So, I’m 10 days from graduation and in order to graduate I needed to do a Senior Design project. Since I didn’t really enjoy playing beer pong (long story), I figured I’d make a machine do it for me. That is how my partner and I came up with this:

Link for you RSS Peeps.

Mark was actually a huge help through out this project. He was especially helpful with machining and cannon implementation.

For more info and video on the project visit its website:  http://www.ce.rit.edu/research/projects/2009_spring/Beirut_Bot/

Also, hell yeaaaa, 10 days to graduation. WOO.

May 13th, 2009 | 5 Comments

A Video: WRC in animalia [ May 4th, 2009 ] By:Charles Smith

Awesome:

Link for you RSS peeps.

May 4th, 2009 | 1 Comment

Latvala had a Crappy Rally Portugal [ April 6th, 2009 ] By:Charles Smith

Luckily, Jari-Matti Latvala is still around to talk about how crappy his Rally Portugal was. After rolling down a really steep hill/mountain he escaped without serious injury (along with his co-driver). Here is a video with portuguese commentating of the crash:

Link for you RSS peeps. It was even Latvala’s birthday! Speaking of birthdays, today is TwoGuysRally’s first birthday! We’re one year old today (April 6th, 2009).

April 6th, 2009 | Leave a Comment

Travis Pastrana Successfully Flips Rally Car [ April 1st, 2009 ] By:Charles Smith

Just got word from a buddy who lives in Maryland that Travis Pastrana successfully landed a backflip in a stripped down version of his competition car. Video isn’t out of it yet, but hopefully it will be! Someone got a pic of it though:
 

Travis Pastrana Rally Car Back Flip!

 

Travis Pastrana really is amazing when it comes to things with wheels and motors. I hope to see him start using this move in his rallies!

Uh oh, I just realized this could also spell doom for rally in America. Just like with Motocross he could be switching to the Freestyle variety. Freestyle Rally, X-Games 09 is looking like it has yet another sport to add.

April 1st, 2009 | 10 Comments

Sequential Transmission and Rally America: An Update [ March 31st, 2009 ] By:Charles Smith

In June of 2008 I wrote an article lamenting about Rally America’s rules on sequential transmissions. Turns out they’ve caved…a bit. I was reading the rules and I stumbled over this on page 89 section 6c:

Gear Change: The use of an unassisted manual sequential gear change mechanism is allowed.

Neat! You can use a sequential given that you have direct access to the mechanical selector. That is only one step away from an electro-whathaveyou sequential with paddle controls. Although you cannot control many parts electronically (yet), as seen on page 89 section 6b:

Electronic Controls: No type or form of electronic control is permitted for the following components:
i. Suspension, steering, braking, gear change/clutch, front and rear differentials.
ii. Simple engine cut operating during a mechanically activated gear change is permitted.

So you cannot control the clutch/transmission electronically yet. But you can flat shift, which means you keep your foot planted on the gas pedal during shifts and electronically cut the engine’s power. Either way, there is hope for Rally America to become the premiere rally league in the future. Not for a while though.

March 31st, 2009 | Leave a Comment

Combustion Engine Theory: Intro [ March 29th, 2009 ] By:Mark Ozimek

I was thinking the other day (rare, I know) it’s about time that I started up another interesting series. How about something that is at the heart and soul of almost every motorsport: The engine!

This is just the introduction to engines, I’ll cover the common terminology and give everyone a good starting point for understanding the finer design choices that I will cover later on.

Most automotive racing is powered by internal combustion engines. There are some variations within there to make things interesting. There are usually either two stroke or four stroke engines. I’m gonna focus on the latter, because two stroke engines are basically non-existent in rally. In four stroke engines, there are… wait for it… four strokes!

  • Intake: The piston is moving downward, away from Top Dead Center (TDC) with the intake valve(s) open and the exhaust valve(s) closed. This draws in fresh air/fuel mixture to burn later.
  • Compression: Intake valve closes, usually just after Bottom Dead Center (BDC), and the piston moves up to compress the air/fuel mix. Just before TDC (usually 10º-40º of crankshaft rotation), the combustion begins, either by igniting the fuel with a spark (gasoline) or injecting the fuel into the compressed air (diesel)
  • Expansion: This is the stroke where the power comes from, the burning air/fuel mix generates a lot of heat and pressure that pushes the piston down, generating torque.
  • Exhaust: Just before BDC, the exhaust valve opens up, and the piston moves back up to push all of the burnt gasses out of the engine. Once it reaches TDC, things start over again with the intake stroke.

The next choice is the type of fuel. Diesel engines run by compressing air a lot to generate very high temperatures, then inject the fuel, which combusts to generate pressure and heat that drives the engine. Spark ignition engines run a bunch of different fuels, usually gasoline, but can also include mixes of gasoline, ethanol, methanol, propane, compressed natural gas, and a few others. The air fuel mixture is ignited with a spark instead of relying on the sheer amount of heat in the diesel cycle.

There are also variations of the typical reciprocating piston engine, the most common being a rotary, or Wankel engine. The piston is replaced by a rotor with three faces housed inside of an oval-like housing that is technically known as an epitrochoid. Rotary engines have a very high power/displacement ratio because there are three power strokes for every revolution of the rotor, compared to the one power stroke every two revolutions of the crankshaft of a normal four stroke piston engine. However, sealing and lubricating the piston is a significant issue that hampers the reliability of this design

So now that this is out of the way, it’s time to get into the common terms used when describing or talking about engines. Let’s start at the macro level, things that everyone should be familiar with and move our way in.

Displacement: The amount of volume that all of the pistons displace in one stoke. This is dependent upon the number of cylinders, the bore and stroke.

Bore: The diameter of the cylinder when viewed from the top. The piston diameter is a small amount less than this, with rings to provide a good seal

Stroke: The distance the piston moves from TDC to BDC. This is dependent upon the crankshaft dimensions.

Compression Ratio: The ratio between the displaced volume (Vd) and the volume in the top of the cylinder (Vc) when the piston is at TDC. To calculate, CR = (Vd + Vc) / Vc.

Air/Fuel Ratio: Also known as AFR, or it’s reciprocal, FAR. Gasoline likes to burn within a specific range of ratios between the mass of air present and the mass of fuel present, typically between 8:1 to 20:1. the combustion can be considered the most “complete” when the AFR is stoichiometric (the wiki article does a better job explaining the chemistry than I ever could), 14.7:1 for pure gasoline, or ~14.2:1 for the 10% ethanol blend that almost all pump gas is now. This means that for every 14.7 kilograms of air that flows through the engine, the engine will try to supply 1 kg of gasoline. Ratios that are lower than stoich are called “rich”, and higher is “lean”. Given a constant set of parameters and optimized ignition advance, AFRs around 12.5-13 for gasoline give the most torque, because the fuel burns the fastest then.

Ignition Advance: Measured in the number of crankshaft degrees before the piston reaches TDC. Typically spark will be tuned to create maximum cylinder pressure around 14º after TDC. More advance is needed when the engine spins faster, because the burn speed of gasoline does not increase with the engine speed. However, the burn speed does increase with air density, and with AFR, with a maximum burn speed for gasoline being around 12.5-13. As such, timing is typically less advanced with more open throttle or higher boost pressure, but more advanced at higher engine speeds. Many design factors play a role in optimal ignition timing.

Volumetric Efficiency: This is essentially a measure of the amount of air that goes into a cylinder compared to how much a piston displaces. Since air is compressible, meaning the density changes with pressure, it makes more sense to think of it in terms of mass. A volumetric efficiency of 100% would imply that the mass of air that is in a piston is the same as the mass of whatever the displacement would weigh in the surrounding air. So taking the 100% efficiency example further, if it was a 4 cylinder 2.0L engine running at 100% efficiency at STP, the mass of air inside one cylinder would be equal to the density of air (1.184 kg/m³) multiplied by the volume (0.5L), the result is 0.592 grams of air. Doesn’t sound like a lot, but air is pretty light, and when you’re turning the engine at 6000 rpm, the engine is moving about 7 kg/min of air.

Mean Piston Speed: The average speed of the piston as it moves through a cycle. This is dependent upon the RPM (referred to as N in calculations) that the engine is running at and the stroke. To calculate, Sp = 2 * N * Stroke. Due to material strength and fatigue limitations, it is uncommon to see the mean piston speed exceed 25m/s or so, except in extremely high performance racing engines, like F1.

Brake Mean Effective Pressure: Commonly BMEP (or MEP when not measured at peak torque or power), this a way to measure how effective an engine is at making power in relation to it’s displacement and rpm. As a general rule of thumb, the more power you make per amount of displacement and the less rotational speed at that power level, the higher the BMEP is. Alternately, for those of you who know how torque, power and rpm relate to each other, the peak BMEP of the engine is at the peak torque of the engine. To calculate MEP, you need to know either the power and RPM, or torque, displacement, and number of strokes (2 or 4)

Calculating with power and rpm:

MEP = (P * Nr * C) / (Vd * N)

P is power, in HP or kW
Nr is the number of revolutions per power stroke, 1 for 2-stroke, or 2 for 4-stroke
C is a constant, use 396,000 for imperial (hp & ft-lbs) or 10³ for SI (kW & N-m)
Vd is displacement, cubic inches for imperial or liters for SI (61.02 CI per L if you need to convert)
N is the engine speed in RPM

Or with torque:

MEP = (T * C) / (Vd)

T is torque, ft-lbs or N-M
C is a constant, 75.4 for imperial, 6.28 for SI

Well, that’s it for the intro. I’m sure some of you have specific things that you would like me to go into detail on in this series, feel free to ask, and I’ll try my best to cover it!

March 29th, 2009 | 1 Comment

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